![]() These are the best solutions, but often, the model isn't what you want or need, so you picking something else. So, third party providers try to provide solutions by providing models that are rigged and animated. Your character walks through walls, goes up, sinks down through the floor, etc. ![]() You found a great model, you try to use it and you have a mismatch between rigging and animations. I'm writing this post because well, Animation in Unity is a nightmare for independent game developers.
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